![]() Nations can rise and fall, large nations can break apart and new nations can be formed. The time period covered by the game is a fascinating and critical one in terms of world history and includes the Renaissance, the Reformation, the Enlightenment, the colonization of North/South America, and many others. The game world feels alive in a sense as history happens around you and various nations pursue their own agendas. ![]() Nations range from tiny single-province minors such as Siena (a small city-state in Italy) to enormous superpowers such as France and Spain so the game experience and difficulty will vary drastically depending on the nation chosen to play. There are no strict winners or losers, and no concrete victory conditions or game goals. The player takes on the role of the ruler of a nation and follows that nation through to it’s destruction or until the end of the game time period. As a result it has a substantial learning curve but a very rich and rewarding game experience once you have gotten the hang of it. EU4 models the history of the world from the mid 1440s up until the early 1800s using a very detailed system of armies, politics, economics, and many hundreds of provinces and sea zones. Europa Universalis games have some superficial similarities to the Civilization series, but trade the large and somewhat bland scope of Civ for a very detailed and specific modeling of a period of real world history. Ever since I fired up my very first game as Novgorod way back in Europa Universalis 2, I have been a huge fan of the series. ![]()
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