Moving away from the story content, the setting for Honest Hearts is a definite contrast to what has come before. While there are only a few main NPCs to talk to it doesn’t feel as few as Dead Money although, in reality, it probably is whether this is due to good spacing out of the interactions or because Honest Hearts gives back the freedom to explore, I am not sure. In fact all of the major NPCs have a full compliment of voiced dialogue, perk/stat sensitive options and if you travel with a companion you’ll have all of the usual benefits that brings (inventory space, unique perk, combat options, etc). With decent, fully voiced, dialogue options you are able to learn a lot about the Burning Man’s back story and his immediate purpose. You meet the Burned Man who was oft mentioned in the main Vegas Story, and there are also mentions of another courier which add to those already mentioned in Dead Money but we won’t get to see him until a future DLC. So as not to spoil the entire thing, this DLC drops you into the middle of a tribal war and, in order to obtain the knowledge of getting back home, you will have to assist the tribes in some manner. Shortly afterwards I met my first companion for the DLC and was offered the initial side quest. Taking a few seconds to restock my trimmed inventory from fallen enemy and ally alike, I strode forth into the Zion valley looking for answers and a way back home. Breaking out my sniper rifle I soon obliterated the attackers and found myself alone amongst a score of corpses. Luckily though, I am The Courier and a few buckshots into my assassin’s armour won’t stop me. Eyes wide open and the excitement of this set piece thrumming through me, I actually felt surprised and endangered by the situation. Like a scene from any great western movie, the ambushers appeared from nowhere and were shooting from ledges high up in the cliffs it was clear we didn’t stand a chance. Being so soon into the DLC, this was unexpected and as I was still taking in the stark change of scenery when the first couple of caravan guards fell. Huzzah for the Strong Back perk!Īfter a small cutscene, you regain control of The Courier and need to defend yourself against a raid. Making my choice, my limit was then increased to 100 pounds. As I agonised over my inventory decisions, reluctantly ditching my power armour, I went back to check the encumbrance limit and discovered a couple of extra dialogue options. Predictably, I had to lose my companions, another DLC staple for Fallout, but this time I wasn’t suddenly stripped naked or told to go in a disguise this time I could take 70 pounds of equipment with me and dump the rest in a handy box by the cave wall that, miraculously, no-one would find or steal during my absence. Should you wish to answer the summons, you’ll find yourself travelling far north of New Vegas to meet with a rag-tag bunch of people from the Happy Trails Caravan Company. Basically it was just terrible, and that’s all you need to know.Īs is the case with every Fallout 3/New Vegas DLC to date, you are made aware of the new content via a radio signal picked up by your trusty Pip Boy. You were also stripped of all Mojave equipment and companions. It was short in content with the playtime drawn out using methods like insta-death traps, invincible enemies and retracing your steps. In case you missed Dead Money, developed amnesia, or are one of those irritating commentards that feels the need to add “I’m waiting for the GOTY edition” to every piece of online coverage then here is what you’ve missed in a nutshell: Dead Money was a harshly unforgiving, dull DLC set in a separate area to the Mojave. I paused before pressing the confirm purchase button as I was less than impressed by the previous offering, Dead Money, so you can forgive my trepidation as I watched the download bar eek its way across my screen. After what seemed like an eternity, a new DLC finally arrived for Fallout: New Vegas.
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